Monday, 25 April 2016
Inventory
I wanted to have an Inventory that can add up the items collected. It's a childrens school book with Wednesday's drawings inside. I stuck to the original series so she is 7 years old, which is why the drawings are crude and in crayon.
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Wednesday's diary |
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screen page. Wednesday's drawing of herself riding a large snake |
Sound References
I obtained the sound from Youtube and a site that can make your own coin sounds.
The Addams family theme song can be found here: https://www.youtube.com/watch?v=Kb0oaSBwq54
Pick up sound is found here: http://www.bfxr.net/
Lurch/doorbell sound is found here: https://www.youtube.com/watch?v=sPMKlEwrIs8
I do not own these sounds. They belong to their rightful owner.
The Addams family theme song can be found here: https://www.youtube.com/watch?v=Kb0oaSBwq54
Pick up sound is found here: http://www.bfxr.net/
Lurch/doorbell sound is found here: https://www.youtube.com/watch?v=sPMKlEwrIs8
I do not own these sounds. They belong to their rightful owner.
Sunday, 24 April 2016
Tarot cards & poison
There will be collectables that the player can collect when exploring the house. These are Poison bottles and Death Tarot cards. the tarot cards are related to the gran from the Addams family and the poison is shown as a drink to Gomez and Morticia in the old series. There will also be lightbulbs as well as the doll as the collectables. Once the player collects them, an inventory screen will appear which shows how much they have collected.
I have an old rum bottle which i used as reference to create the poison and the tarot cards were just simple graphics.
I have an old rum bottle which i used as reference to create the poison and the tarot cards were just simple graphics.
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Rum bottle |
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Poison bottle |
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Tarot Card |
Monday, 18 April 2016
Few Assets and explanation
I have made a few more assets for the environment piece. They are simple objects that the player can click on and a text box will appear with it explaining the object.
I have Wednesdays "Marie Antoinette" doll with the head seperate which is slightly horrifying, but famous in the movie and tv series.
Giving the doll button eyes and a sewn mouth adds more horror and childlike as it is a rag doll. When the player clicks the doll a text box will appear saying
I will be making a few assets for this small point and click as I have never made a game before. I will add more stuff to the environment to make it more fuller for the background.
I have Wednesdays "Marie Antoinette" doll with the head seperate which is slightly horrifying, but famous in the movie and tv series.
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Marie Antoinette |
"What kind of kids toy is this? Must be Marie Antoinette her dress is covered in cake crumbs.."
Apparently, Marie is famous for the saying "Let everyone have cake!".
Another asset is the lightbulb. I still have to do festers portrait as it ties in with it. Fester Addams is famous for lighting bulbs in his mouth. When the player clicks the lightbulb, it'll be kept on the bottom of the screen. In the next room will be Festers portrait with a hole in his mouth. The player would click the lightbulb which will be placed in Festers mouth and will glow.
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lightbulb |
I will be making a few assets for this small point and click as I have never made a game before. I will add more stuff to the environment to make it more fuller for the background.
I want to treat this project as an experiment of what I can and cannot do. Games are not my forte and more interested in illustration, posters, design, etc. I want to try and get as much as I can in this game with my full ability of design and hope to make a nice environment that follows closely to the TV series.
Thursday, 24 March 2016
Working room
I have one working room on Game Maker with 2 interactive assets and a second room with one asset. I'm planning to add things box which will open and point to the moose. My next step is creating another part of a room with the harpsichord and Fest Addams portrait along with a stuffed bear. My next step will be to add audio, however with the harpsichord it might be slightly difficult is the song is too long.
This game is more fun for exploring on what certain objects can do. I think I will add more assets for this room to make it less empty.
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When player clicks candles they turn on when the button is held down |
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The noose is pulled down when clicked. It will have the audio of the Addams Family door bell. Also when chair is clicked the player goes into next room |
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New room will have the famous moose head and a table with Things box on top. Things box has been made and will be placed in Game Maker tonight |
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When player clicks moose head the antlers and eyes will turn and his tongue will poke out. |
This game is more fun for exploring on what certain objects can do. I think I will add more assets for this room to make it less empty.
Monday, 21 March 2016
Living room
I tried to keep it as close to the Addams house as possible. There will be a few assets in this area, the candle bra and hangmans noose. The noose will play the Addams doorbell while the candelabra will light up the room. I also added Morticias chair to the set so it doesn't look too bare.
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Room without chair looks bare |
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A lot more better |
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created the noose using the colour gradients |
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Might update the chair. texture looks slightly off |
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got the basic shape from a standing candelabra and slightly changed it. |
Monday, 22 February 2016
Feedback - Group presentation
Produced a presentation to my group on my project. I'm not as far as anyone else but I do have a strong idea on what I want to do.
- look at perspective environments when designing the main living room
- Make sure the hints on what the player has to click are strong hints i.e. slight movement, glowing objects, etc
- Play with the levels on Photoshop so that the whole image does not blend into one
- Experiment with Game Maker and Flash before creating the game. Get a general knowledge before hand.
You can view my small presentation here:
Monday, 1 February 2016
Interactive assets
For the Addams Family there are numerous objects that the players can interact with. One of the main things I want players to click is the number of boxes that "Thing" is in. Boxes are scattered around the house, and if the family need him he would either appear or the members will knock on his box.
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"Thing" helping Wednesday https://49.media.tumblr.com/tumblr_m5h1rj1ArX1rwlvxto1_500.gif |
In the new Addams family, Thing is out of the box and crawling around. Even though its a good idea for some animation, to animate a hand is one thing but to animate a hand that looks like its running across the floor is another.
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Will be very difficult to animate http://38.media.tumblr.com/62c80b67bb125c7d51ccab24a31bf41b/tumblr_netui3oDui1rp0vkjo1_500.gif |
Another asset I like to add is the family's bear rug. When stepped on it roars or growls to tell visitors to get off. I can have the player click the rug, to make a sound and move the head slightly.
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In the first episode the bear growled when stepped on. In the new Addams family the rug attacks legs. http://images2.fanpop.com/images/quiz/189000/189234_1239890414652_445_331.jpg |
Wednesdays Marie-Antoinette doll is very popular due to her missing head. This can be like a collecting/treasure hunt to find the missing doll around the house.
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Wednesday explaining what happened to her doll https://45.media.tumblr.com/8bcfb4013249fb112ed2d3bd354813b6/tumblr_nz7mmhIyWf1sbqrlmo3_500.gif |
There will also be a room of the families torture devices such as bed of nails, torture rack and medieval equipment.
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Fester on bed of nails http://b-moviestar.com/wp-content/uploads/2014/10/bedofnails.jpg |
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Lurch on the torture rack http://www.addamsfamily.com/addams/rack.jpg |
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light bulbing https://45.media.tumblr.com/tumblr_lhcupgq0Q01qd5n55o1_500.gif |
Gomez also likes to play fencing with either Morticia or the amour suits that stand at the entrance of the living room.
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Gomez and Morticia fencing https://s-media-cache-ak0.pinimg.com/originals/10/0e/4f/100e4f3b87325e4545dc01f2d940b5c4.gif |
Lastly the paintings and the wall decor are very unusual. The fish, noose, hookah, Moose, painting, hack saw, etc can all be interactive.
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swordfish https://s-media-cache-ak0.pinimg.com/736x/29/1e/18/291e1837b7b641dc5949d351e988fb0a.jpg |
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Moose http://www.worthpoint.com/wp-content/uploads/2014/06/addmas-family-mantiques-pieere.jpg |
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Gomez and Morticia smoking hookah http://33.media.tumblr.com/2cf4c3e2b9fd3295f36fee27a26c8d0f/tumblr_mrmql6JM9r1qf2vl9o6_500.gif |
The hookah can be placed in the room. When clicked it will start glowing and smoke will come out.
Monday, 25 January 2016
Layout of the house
You can see how bright their house is but still has that creepy interior with the older style such as the wooden banisters and furniture.
Screen shots of the first episode explores the whole house, which will help with my game.
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Front entrance. The bear skin rug growls when stepped on |
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View of the living room. Odd furniture and cages around the place |
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Lurch at the Hapsichord. Very large chandelier on ceiling with a large staircase. Very open. |
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Has few stuffed animals, including an Armour suit. Their chairs are wicker chairs. Very large rug . |
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Have very odd paintings. This one was (apparently) their family member |
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A dismembered leg in a sword fish shocks most people when entering the house. Prized possession. |
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Wednesday's room is very large for a 6 year old, with a large bed. Shows the wealth in the family. |
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The childrens play room, filled with torture devices. Very dark part of the house. |
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Gomez's exploding train room |
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Pugsley collects car stops, taking them whether their in use or not. |
I found these pictures on this site: http://hookedonhouses.net/2010/10/31/the-addams-family-house-where-every-night-is-halloween/
I have also found the floor plan of the set, however, it is slightly difficult to read but it is the best quality i can find. I'll just have to try and follow it if i can.
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floor plan of family |
Visual Research: Addams Family
After much thought i decided to work on the Addams Family home as it has so much style and visuals that would work well with my illustrations. It would be the perfect setting for a treasure hunting game, where the player would explore th house searching and collecting items.
There are three different time periods on the Addams Family. One is based on the comic strips by Charles Addams which is set during 1938 in The New Yorker. These strips are just one paneled cartoons with a single morbid joke from the family. These run between 1938 till Charles death in 1978. The shows took inspiration from the comics, using some of their jokes and interpreting them into full long episodes.
The show in the 1960's follows the comic closely, keeping their strange, morbid jokes with the gothic style. The show explores the house more than the comic, but keeping the same style, staircase and deathtraps. As the show was in black and white it is hard to tell the colours, however, there are some remastered images of the set. Surprisingly the set was brightly coloured as props were reused from other TV shows, which costs less than designing their own set.
Comparing the 60's show to the show during the 90's and the Time Burton movies, the house was very dark, gothic standard with spirals, black, dust, etc. It was more misty than usual with the gothic style. It had richer colours that's not florescent, but the walls were peeling which was not how the house was represented in the 60's.
The house will have the same setting and style as the one in the 60's. For the colour scheme I would still use the bright colours, but darken them a little bit to have more a gothic atmosphere. I wouldn't need to add the cheesy props that was placed in the 90's show such as skeletons, scary statues, etc. The props in the 60's show were very basic and odd, with no need for horror as its basically about an odd family in a quiet suburban neighborhood who look down on anything that is un-ordinary.
There are three different time periods on the Addams Family. One is based on the comic strips by Charles Addams which is set during 1938 in The New Yorker. These strips are just one paneled cartoons with a single morbid joke from the family. These run between 1938 till Charles death in 1978. The shows took inspiration from the comics, using some of their jokes and interpreting them into full long episodes.
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The Addams Family comic strip |
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https://uk.pinterest.com/emmalgh/addams-family-cartoons/ |
The show in the 1960's follows the comic closely, keeping their strange, morbid jokes with the gothic style. The show explores the house more than the comic, but keeping the same style, staircase and deathtraps. As the show was in black and white it is hard to tell the colours, however, there are some remastered images of the set. Surprisingly the set was brightly coloured as props were reused from other TV shows, which costs less than designing their own set.
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Their house is flowery pink and yellow....don't know whether to change the colours or use them. http://www.fastcodesign.com/3021327/asides/the-addams-familys-living-room-was-pink |
Comparing the 60's show to the show during the 90's and the Time Burton movies, the house was very dark, gothic standard with spirals, black, dust, etc. It was more misty than usual with the gothic style. It had richer colours that's not florescent, but the walls were peeling which was not how the house was represented in the 60's.
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http://www.sitcomsonline.com/photopost/data/1791/newaddamscde45555.jpg |
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http://www.sitcomsonline.com/photopost/showphoto.php/photo/200947 |
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http://www.lkessler.com/addshows.shtml |
The house will have the same setting and style as the one in the 60's. For the colour scheme I would still use the bright colours, but darken them a little bit to have more a gothic atmosphere. I wouldn't need to add the cheesy props that was placed in the 90's show such as skeletons, scary statues, etc. The props in the 60's show were very basic and odd, with no need for horror as its basically about an odd family in a quiet suburban neighborhood who look down on anything that is un-ordinary.
The game I will create will be a simple point and click game, exploring the house and interacting with objects. There will be paintings of the family members around the house that can move slightly (eyes or expressions). I will be designing the house on Illustrator and Photoshop along with the objects/assets. I will then move these illustrations and assets onto either Flash or GameMaker to create the point and click.
Monday, 18 January 2016
Project Ideas
I have a few project Ideas that I would like to design for the Environment for Games. There are 4 topics: Memories, TV/Film, Books and History. I have 3 ideas for these topics and will choose what one I want to work on throughout the year.
For Memories I wanted to create my old house from when I was 8 years old. The old house in England used to terrify me at night with the noises and creaks. From this I want to create a horror game environment, distorting the rooms in perspective from an 8 year olds eyes. Most children have vivid imaginations and I want to use that to create horror. I remember hearing footsteps running up and down the stairs (It was my cats), creaking from upstairs (the house was old so the roofs would expands at night) and shadows at night (The bathroom was opposite my bedroom and with the light on and mum and dad tip toeing everywhere they created the shadows). I will add more tense atmosphere to the environment such as the TV turning on by itself, odd noises and turning mum and dads shadow into an actual being. The game will be a point and click game, exploring the rooms and trying to survive the night. I was inspired by the games "P.T" demo, "Five nights at Freddys" and "Amnesia".
For History I want to look at the Scottish History during the Independence over 700 years ago. I would want to create the environment of the Scottish highlands and have info about that period of time. I would follow closely to King Robert the Bruce, as he has interested me since I studied history at college. I would either use his story of the cave and the spider before the battle of Bannockburn against King Edward II or explore the his home in first person view. It can be a fun learning game for those studying the history.
For the Narrative game I recently read a very short story "How the Marquis got his Coat Back" by Neil Gaiman. The book is based during another book called "Neverwhere" and explores what happens when the Marquis came back to life and look for his coat. I think it was cut from the original story as it is a total different story altogether from the main. However, the characters in this short book are very descriptive and the imagination of the story is really well put. The setting is underneath London, down in the tube tunnels and undergrounds, as most people who lived in London said that theres another city underneath. The main character, the Marquis, has already been illustrated in the graphic novels, so I would want to design him away from those illustrations and into my designs. The game will be similar to the Discworld gamne, where the player will walk around the environment and interact with the characters. It will be a puzzle solving game and the main goal is to find his coat through clues and tasks.
I will design the Environment on Illustration and Photoshop, then transfer the images on Flash to create the game.
For Memories I wanted to create my old house from when I was 8 years old. The old house in England used to terrify me at night with the noises and creaks. From this I want to create a horror game environment, distorting the rooms in perspective from an 8 year olds eyes. Most children have vivid imaginations and I want to use that to create horror. I remember hearing footsteps running up and down the stairs (It was my cats), creaking from upstairs (the house was old so the roofs would expands at night) and shadows at night (The bathroom was opposite my bedroom and with the light on and mum and dad tip toeing everywhere they created the shadows). I will add more tense atmosphere to the environment such as the TV turning on by itself, odd noises and turning mum and dads shadow into an actual being. The game will be a point and click game, exploring the rooms and trying to survive the night. I was inspired by the games "P.T" demo, "Five nights at Freddys" and "Amnesia".
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"Five Nights at Freddys" Duck https://secure.static.tumblr.com/bcb3a78b5c67e33e9fc02a07434e80d1/nzavyjy/5Kbnf1a0b/tumblr_ static_tumblr_static_6k6zik8clqcksswo0s8ks0k04_640.gif |
For History I want to look at the Scottish History during the Independence over 700 years ago. I would want to create the environment of the Scottish highlands and have info about that period of time. I would follow closely to King Robert the Bruce, as he has interested me since I studied history at college. I would either use his story of the cave and the spider before the battle of Bannockburn against King Edward II or explore the his home in first person view. It can be a fun learning game for those studying the history.
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King Robert the Bruce http://www.markchurms.com/mm5/merchant.mvc?Store_Code=mc&Screen=PROD&Product_Code=folio-size-image-8hx12w_mc-bruce-ac |
For the Narrative game I recently read a very short story "How the Marquis got his Coat Back" by Neil Gaiman. The book is based during another book called "Neverwhere" and explores what happens when the Marquis came back to life and look for his coat. I think it was cut from the original story as it is a total different story altogether from the main. However, the characters in this short book are very descriptive and the imagination of the story is really well put. The setting is underneath London, down in the tube tunnels and undergrounds, as most people who lived in London said that theres another city underneath. The main character, the Marquis, has already been illustrated in the graphic novels, so I would want to design him away from those illustrations and into my designs. The game will be similar to the Discworld gamne, where the player will walk around the environment and interact with the characters. It will be a puzzle solving game and the main goal is to find his coat through clues and tasks.
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Discworld PC game http://www.denofgeek.us/games/discworld/246101/looking-back-at-the-discworld-video-game |
Finally for TV/Film I have two ideas. One idea is focusing on the "Asterix and Obelix" movies and I would have it set around their village, interacting with the characters with point and click. It will be third person and the player will be a "gaul" on their own, rather than playing a character.
The other idea was based on the film "The Addams Family" where the player can explore the house. The house will be based on Tim Burton designs and will be a point and click game, exploring odd and creepy objects and collecting. The player can be a new assistant to the family and will be tasked with Wednesday to collect objects for her experiment.
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The Addams Family House http://arch.designcommunity.com/viewtopic.php?f=7&t=36734 |
I will design the Environment on Illustration and Photoshop, then transfer the images on Flash to create the game.
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